10 PRINT CHR$(205.5+RND(1)); : GOTO 10

ISBN 9780262305501
328 pp.
January 2013

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10 PRINT CHR$(205.5+RND(1)); : GOTO 10

This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Contents

  1. 5 SERIES FOREWORD
  2. 1. 10 INTRODUCTION
  3. 2. 15 REM VARIATIONS IN BASIC
  4. 3. 20 MAZES
  5. 4. 25 REM PORTS TO OTHER PLATFORMS
  6. 5. 30 REGULARITY
  7. 6. 35 REM VARIATIONS IN PROCESSING
  8. 7. 40 RANDOMNESS
  9. 8. 45 REM ONE-LINERS
  10. 9. 50 BASIC
  11. 10. 55 REM A PORT TO THE ATARI VCS
  12. 11. 60 THE COMMODORE 64
  13. 12. 65 REM MAZE WALKER IN BASIC
  14. 13. 70 CONCLUSION
  15. 75 END
  16. 80 THANKS
  17. 85 WORKS CITED
  18. 90 VARIANTS OF 10 PRINT
  19. 95 ABOUT THE AUTHORS
  20. 100 INDEX