Composing Interactive Music

Composing Interactive Music

Techniques and Ideas Using Max

Todd Winkler

ISBN 9780262286367
364 pp.
March 1998

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Composing Interactive Music

Techniques and Ideas Using Max

Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book.

The author’s examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen.

Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Contents

  1. Preface
  2. 1. Introduction and Background
  3. 2. Interaction: Defining Relationships between Computers and Performers
  4. 3. Graphic Programming with Max
  5. 4. Program Structure and Design
  6. 5. Interface Design
  7. 6. The Computer as Listener: Analyzing and Storing Performance Data
  8. 7. Composer Objects
  9. 8. Sound Design
  10. 9. Score Objects: Compositional Strategies, Structures, and Timing Mechanisms
  11. 10. Interactive Multimedia and New Controllers
  12. Appendix
  13. References
  14. Index