Volume 35, Issue 2
April 2002

112 pages
ISSN 0024-094X
E-ISSN 1530-9282

Evolutionary Cooperative Design Methodology: The Genetic Sculpture Park

Article PDF (829.95 KB)

The Genetic Sculpture Park seeks to engage artists and observers in a creative dialogue and to empower novices in the creation of complex computer-graphic models. Each visitor to the park experiences a unique set of sculptural forms and takes part in a cooperative conversation with the computer to produce more aesthetically pleasing designs. Inspired by Darwin's theory of evolution, the project uses genetic algorithms to allow visitors to “breed” forms tailored to their individual sense of aesthetics. In this article, the authors recount investigations into evolutionary design methodologies (using shampoo bottles and three-dimensional head models) and describe their implementation in the Genetic Sculpture Park, an interactive Java/Virtual Reality Modeling Language (VRML) world.

Researcher, Media Interface and Network Design Lab, Dept of Telecommunications, Michigan State University, East Lansing, MI 48824, U.S.A. E-mail: <DuncanR@Codemasters.com>.

Duncan Rowland is a research associate at the Media Interface and Design (M.I.N.D.) Lab at Michigan State University, where he investigates and develops computer graphics technology. He is currently employed in the computer games industry.

© 2002 ISAST